Solarian Federation

The Solarians - the human race, named after our Solar system - are a well balanced, technologically advanced species with formidable spaceships and advanced research capabilities. The Solarians posses a reasonable flair for diplomatic and spying activities, but are average in other areas. They are a good race for intermediate players to play. The main campaign of the game focuses on their expansion within the galaxy, the search for the lost data crystals - the Tears - and the erupting conflict with the evil Kra'hen empire wishing to dominate the entire galaxy, wiping out everyone else.

Just as our current race, Solarians prefer planets with grassy, forest or rocky surface, and highly despise Mars-like surface planets.

Human race is well-known of their high IQ and the increased research ability, which makes them ultimately powerful in research - they research faster AND cheaper than other races, especially the vile Kra'hen empire, whom against their research bonus is doubled. In view of their military, Solarians can research both Paralyzer AND Anti-matter ray - which is highly necessary, as they can not research any other superweapons, making them very vulnerable in the end phase.

During ground battles against Solarians, it is noticeable that they utilize Airstrike and Laser strike very frequently, therefore building forts against them is far less effective.

Ship & tank naming conventions are based on astrology.



Key advantages over other races: Disadvantages:
 * 30% faster research
 * 30% cheaper research
 * Can not research superweapons
 * Can not research Laser mine

Missing Technology

 * Tanks
 * Utilities
 * Tank manipulator
 * Ships
 * Main Guns
 * Destructor ray
 * Special Guns
 * Ship Manipulator