Kra'hen Empire

The Kra'hen are a brutal, warlike race from another galaxy. Their society is a complex and strict hierarchy ruled by a spiritual being called the God Emperor. He is extremely intolerant of failure to obey his commands! Their powerful military is commanded by the Imperator (you) and their goal is completely dominate the entire galaxy under their ruthless regime. To accomplish this, they swarm into an area like locust but remain hidden until the God Emperor gives the order to attack. Because of their behavior the Kra'hen are unable to use diplomacy, spying and trading. The Kra'hen are good race to play if you are a beginner or into mass destruction on a large scale.

Kra'hens are fully unable to communicate or interact with other empires, which can lead to many unpleasant situations during the campaign, and is a great handicap compared to other empires, as they can not buy or trade inventions, or negotiate, therefore they must solely rely on brute force and overwhelming firepower to achieve their goals. This, however, also means they don't need to spend valuable money on trading or espionage.

Kra'hen armies always march in great numbers, and their ships can have both shields and torpedos, making them very difficult foes to beat. Their renowned superweapon, the Destructor Ray can annihilate opposing armies in the blink of an eye, and the number of tanks they use for conquests is also highly overwhelming. Most of their tanks use Rocket Turret 2, and they like to build forts on a planet in rather high numbers.

The name of their ships and tanks greatly refer to their personality - the main theme is grudge, brutality and total annihilation.



Key advantages over other races:
 * Can manufature warships and space stations 30% cheaper
 * Production rate for all planets is 25% bigger
 * They cannot be spied upon
 * Can research and use Destructor Ray

Disadvantages:
 * They can not use diplomacy
 * They can not use spying
 * They can not build trade buildings or trade
 * Their research is 30% slower
 * Their research is 30% more expensive

Missing Technology

 * Tanks
 * Units
 * Mine-Layer
 * Special Turrets
 * Paralyser Turret
 * Tank Manipulator
 * Mines
 * Mine
 * Fusion Mine
 * Machine Gun Mine
 * Laser Mine
 * Utilities
 * Radar Jammer
 * Buildings
 * Powerplants & Trade
 * Trade Centre
 * Bank
 * Trade Port
 * Research & Production
 * Spy Base
 * Ships
 * Special Guns
 * Paralyser
 * Ship Manipulator
 * Utilities
 * Combat Cloaking
 * Fleet Cloaking