Cheblon Clans

A proud, noble and democratic race, which has never been exposed to the upheaval of revolution of the more dictatoral political systems. The Cheblon's hold a clan meeting (in which all the citizens may vote) to decide all major policies of their empire. Their technology is very similar to the Shinari Republic, albeit their arsenal is a bit stronger. Cheblons are only available to choose in Skirmish mode.

Cheblons' technology is highly advanced on planet research - they can see the planet's surface and whereabouts by default, without the necessity of installing satellites to each planet (though they still cannot see the military strength, Spy satellite is required for them as well), which is an effective way to avoid colonizing less desirable planets.

Cheblon army is akin to Shinari army - they will not use torpedos and rockets, but they can research and use Paralyzer and Ship Manipulator. But unlike Shinari, Cheblons have access to Mezon gun. The inability of using torpedos can make them vulnerable in early-tech phase against a race, which uses them. There is, however, a tactic which Cheblons love to use - they equip their fleet with Fleet Cloaker, which can be a real menace to adverse empires, as they can not see the Cheblon fleet movements, and countering this can be quite tricky, as only Photon Radar can negate the Fleet Cloak (or Deep Space Radar for the Antarian Empire).

As for ground battle, the lack of rocket turret is less worrisome, as Laser turret is better. Cheblons will use Paralyzer and Tank Manipulator on their tanks.

The names of their ships and tanks mostly focuses on astronomy.

Key advantages over other races: Disadvantages:
 * Automatically see planet properties and surface without satellites
 * Improved chance of diplomatic success
 * Can utilize Paralyzer and Ship Manipulator
 * Can utilize Tank Manipulator
 * Can not use torpedos
 * Can not use Rocket turret, or Rocket turret 2