Shinari Republic

The Shinari are taught the art of negotiation and bartering at an early age and subsequently make excellent diplomats and traders. They strongly believe that knowledge is power, and use a large network of agents to make sure they have as much knowledge as possible. Because their devotion to trade, diplomacy and spying their military powers is not as strong as others and they prefer to settle arguments through diplomatic channels. If they cannot do this, their agents are not adverse to using sabotage as a means to an end. The Shinari are a good race for experienced players to play, as they require a more strategic, less combat orientated game.

Since the Shinari Republic is more profit-oriented, they don't hesitate to choose a side which brings them more profit. During the campaign, it is very clear that their desire is not to end a war as long as it is profitable. That being said, the Shinari Republic acts as a "neutral" side during the campaign.

Albeit the Shinari Republic seems to have a weak military, they DO have an extremely effective and powerful superweapon, the Ship Manipulator. Using it, the Shinari can easily vanquish space fleets unimaginibly easily, even if facing with overwhelming odds. When fighting against the Shinari, it is noticeable that they use Battle Cloak on all their bigger and capital ships, and can surprise unprepared commanders. Same goes for both Paralyzers and Ship Manipulators - Shinari ships like to paralyze enemy ships and turn them against each other, which makes them extremely dangerous in any battle situations. The lack of torpedos, however, can be an exploitable weakness of theirs early in the game.

The naming convention of the Shinari Republic is minerals and gemstones.



Key advantages over other races:
 * 2x trade income
 * 2x chance in succeeding a spy mission
 * Can research Paralyzer and Ship Manipulator
 * Can use Laser mine

Disadvantages:
 * Can not research Turbo Laser
 * Can not research OR utilize Mezon gun
 * Can not research OR utilize torpedos
 * Can not research Repair Pod
 * Can not research Planetary Gun 4
 * Can not reserach Rocket Turret, and Rocket Turret 2

Missing Technology

 * Tanks
 * Normal Turrets
 * Rocket Turret
 * Rocket Turret 2
 * Utilities
 * Repair Pod
 * Buildings
 * Military
 * Planetary Gun 4
 * Ships
 * Laser Weapons
 * Turbo Laser
 * Normal Guns
 * Mezon Gun
 * Torpedoes & Bombs
 * Torpedo
 * Adv. Torpedo
 * Heavy Torpedo
 * Utilities
 * Enh. Cargo Pod
 * Anti-ECM